![]() We apologize to our fans and players that we were unable to provide any advanced warning of this termination. “On March 1st, 2012 GPG was notified that support for GPGNet's backend services had been terminated. įollowing its closure, the Steam version has included new matchmaking support, and all other Digitally Distributed versions have been patched to the steam version. Optimal setting will provide maximum detail gameplay in most situations.Įxtra large maps, during heavily congested gameplay, or after modding and in multiplayer the system requirements may increase.įollowing the closure of GPGNet, both Supreme Commander and Forged Alliance were released for free on Steam to anybody holding a CD key. Note: Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag.Ĭommunity settings will allow the game to run at full settings on most maps. Microsoft Windows XP Service Pack 2 or VistaĭirectX 8 Vertex Shader / Pixel Shader 2.0 supportĭirectX 9 Vertex Shader / Pixel Shader 2.0 support The official minimum and recommended system requirements, as well as the community suggested requirements are: The seraphim equivalent has a slightly different description and appearance it is called an Air Staging Beacon instead of an Air Staging Facility.Supreme Commander has somewhat steep system requirements. The UEF's, Aeon's and Seraphim's are nicknamed Refuel & Repair, Cradle and Iathu-uhthe. The absolute unit of choice for this tactic is the Aeon T3 AA Gunship: Restorer, as it combines high HP for a low cost, and sacrifices a bit of land fire power for excellent anti-air.Īll of the faction's air staging facility are equivalent. If not, it'll be big enough to destroy the opponent's ACU. By the end of the game, you should have a fleet big enough to destroy the opponent's entire base. As the game progresses, your fleet will increase in size, and minimize losses (a big army destroys its targets quickly). Repair them after every mission, while building more. Build a small fleet of gunships, and send them only on little hit and run missions, always making sure they return. An aircraft is repaired and/or refueled in a matter of seconds the real bottleneck is the waiting line to dock with the platform if a large group of aircraft is waiting for repairs.Īfter seeing how cheap it is to repair aircraft instead of rebuilding them, we can understand the gunship hit-and-run tactic. Repairing an aircraft costs about 3.5% of its cost, so you can repair about 30 aircraft for the cost it takes to build one. The cost you will invest in the air staging facility will be dwarfed by the maintenance cost of repairs, but the resources saved from not rebuilding your aircraft will justify your investment. On larger maps however, where there is much more ground to cover, Air Staging Facilities become more restricted for perimeter patrols and mobile Carriers and the Fatboy become essential when launching aggressive air raids closer towards the front lines.Īt 2100 energy, 175 mass and 350 time, the A ir Staging Facility costs less than most Tech 2 units, and should be built as early as possible if you plan to make substantial use of aircraft. However, you can also manually order aircraft to return for forced maintenance Incredibily useful before an attack, to repair expensive aircraft, or to refuel light ones. ![]() When heavily damaged, or running low on fuel, all aircraft will try to return to the nearest Air Staging Facility for repairs You can tell from this by the purple circle surrounding the facility when selected. In fact, they are one of the most useful structures to have in a base as it can help mantain aerial patrols.Īll platforms can support up to 4 T1 aircraft but only one T3-T4 unit so having more to accommodate large squadrons is highly recommended. ![]() Air Staging Facilities are stationary platforms to repair and refuel aircraft.
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